3D WORK
Crashed P15 Mustang - Autodesk Maya
My crashed P51 mustang model, used in the Animated short titled: Peanut Butter Jelly. The P51 needed to be crashed in the ocean resting on a coral reef. The Director also requested certain specific 'battle damage scars' in strategic locations that were visible through the coral and from the camera angles, but would not destroy the aircraft's iconic silhouette. One shot needed to show the inside of the mounted gun mechanism, but at the time of modeling the camera layout was not final so I had to model it as if it could be used from any vantage point. Another scene was a close up inside the cockpit, and that required equal amounts of detail. I also modeled it in such a way that there was a low poly version that could be used for layout as well as for casting shadows in other files without bogging the files down.
To see the finished short visit the projects page
My crashed P51 mustang model, used in the Animated short titled: Peanut Butter Jelly. The P51 needed to be crashed in the ocean resting on a coral reef. The Director also requested certain specific 'battle damage scars' in strategic locations that were visible through the coral and from the camera angles, but would not destroy the aircraft's iconic silhouette. One shot needed to show the inside of the mounted gun mechanism, but at the time of modeling the camera layout was not final so I had to model it as if it could be used from any vantage point. Another scene was a close up inside the cockpit, and that required equal amounts of detail. I also modeled it in such a way that there was a low poly version that could be used for layout as well as for casting shadows in other files without bogging the files down.
To see the finished short visit the projects page
P51 Mustang Model from Kevin Boggs on Vimeo.
Assets from the short Misfit Mice. - Autodesk Maya, Mari, Renderman
Modeling: Table Lamp, Clip Board, Microwave Cage, Syringe, Chemistry Set, Tools
Surfacing: Work Bench, Table Lamp, Grill Cage, Safe Cage, Clipboard, Wrench
(Also responsible for UV's for 85% of set models)
To see the finished short visit the projects page
Modeling: Table Lamp, Clip Board, Microwave Cage, Syringe, Chemistry Set, Tools
Surfacing: Work Bench, Table Lamp, Grill Cage, Safe Cage, Clipboard, Wrench
(Also responsible for UV's for 85% of set models)
To see the finished short visit the projects page
Motion Capture and Rigging - Vicon Blade, Autodesk Maya
A collection of my work with motion capture while working at my Research Assistantship at Clemson University. Using Vicon Blade and Autodesk Maya.
Breakdown is as follows:
Venvi (Virtual Human Environment Interactions):
responsible for the setup, capture, post process and export of dance motions and other movements. These motions are exported in whole sample clips or segmented into individual upper and lower body movements so that they can be used as modular nodes in Unity 3D Game. These nodes, when combined with logic statements such as loops and if/else, can be assembled to create complete dances like the cha cha slid and more. This node based visual scripting will be used to teach middle school students how to program and debug code. For more information please visit the projects page or: venvi.org
1) Venvi Game interface, quickly demonstrating how my segmented motions are assembled
2) Close up of Sample movements in game
3) Sample Vicon Blade dance motions
4) Example capture reference clips
5) Experimental face rig and motion capture data. Responsible for Mocap marker design, capture, and rig creation in Autodesk Maya. (Character model provided by instructor)
A collection of my work with motion capture while working at my Research Assistantship at Clemson University. Using Vicon Blade and Autodesk Maya.
Breakdown is as follows:
Venvi (Virtual Human Environment Interactions):
responsible for the setup, capture, post process and export of dance motions and other movements. These motions are exported in whole sample clips or segmented into individual upper and lower body movements so that they can be used as modular nodes in Unity 3D Game. These nodes, when combined with logic statements such as loops and if/else, can be assembled to create complete dances like the cha cha slid and more. This node based visual scripting will be used to teach middle school students how to program and debug code. For more information please visit the projects page or: venvi.org
1) Venvi Game interface, quickly demonstrating how my segmented motions are assembled
2) Close up of Sample movements in game
3) Sample Vicon Blade dance motions
4) Example capture reference clips
5) Experimental face rig and motion capture data. Responsible for Mocap marker design, capture, and rig creation in Autodesk Maya. (Character model provided by instructor)